gmax tempest install guide,

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gmax
tempest
Beta 1 - Installation Guide
ATTENTION
Please read this document prior to installing
gmax
tempest
.
gmax
tempest
will not
function properly unless
gmax
,
gmax
tempest
, and your copy of Quake III Arena have
been configured properly.
REPEAT: PLEASE READ THIS DOCUMENT PRIOR TO INSTALLING
GMAX
TEMPEST
.
GMAX
TEMPEST
WILL NOT FUNCTION PROPERLY UNLESS
GMAX
,
GMAX
TEMPEST
, AND YOUR COPY OF QUAKE III ARENA HAVE
BEEN CONFIGURED PROPERLY.
PLEASE NOTE:
gmax
tempest
Beta 1 is released as beta software, and is provided as an
unsupported
gmax
game pack. Discreet is not available to answer any installation,
technique, or technical questions about
gmax
tempest
.
PLEASE NOTE:
gmax
tempest
was conceived, designed, developed and released by
Discreet, a Division of Autodesk, Inc. and is not a product of id Software, Inc.

gmax
tempest
is released as an unsupported beta
gmax
game pack from Discreet,
and will not be supported.

gmax tempest
is not a product of id Software, Inc. and will not be supported.
Overview
gmax
tempest
is a game pack for
gmax
, Discreet’s 3D modeling, texturing, animation
and level editing platform for games.
gmax
tempest
was initially created as a “proof of
concept” game pack meant to exercise the
gmax
game pack concept.
gmax
tempest
is a
productive, and fun, content creation environment for Quake III Arena from id Software,
Inc.
This
gmax
tempest
Installation Guide assumes you have already installed and run
gmax
.
If you have not run and registered
gmax
, please do so now.
gmax
must be installed, the
application must be registered (web based registration) and the application must be run at
least once before the installation of the
gmax
tempest
game pack--otherwise errors may
occur.
Please follow the steps outlined below to successfully run
gmax
tempest
to create and
compile levels for Quake III Arena from id Software, Inc.
1. First, install a fully licensed copy of Quake III Arena from id Software Inc.
a. Select the Full Install option
2. After installing Quake III Arena, locate the Quake III Arena\baseq3 directory
a. Locate the file named “pak0.pk3” within the Quake III Arena\baseq3
directory. You will need to “unzip” this file
b. Using Windows Explorer, select the file named “pak0.pk3”
c. Shift-Right Click on this file and select the “Open With…” right-click
menu item
d. Select winzip32, or any other application capable of unzipping zip
compressed files
e. Extract the contents of this file in to your Quake III Arena\baseq3
directory
i. NOTE: this will create up to 1gig of data so make sure to have
enough disk space available
3. To successfully compile a
gmax
tempest
file into a playable Quake III Arena
level, download and install a copy of Q3Radiant
a. Download a copy of Q3Radiant directly from:
or
b.
You can find another mirror by visiting
c. Run the setup program. This will install files into the Quake III
Arena\Tools directory
4. Navigate to the gmax\gamepacks\tempest\textures directory and find the folder
named “common”
5. Copy the common directory into the Quake III Arena\baseq3\textures directory
6. Go to the gmax\gamepacks\tempest directory
a. Find the file named leveltest.map
b. Copy leveltest.map into the Quake III Arena\baseq3\maps directory
7. Next,
gmax
tempest
must be configured to use Quake III Arena resources
a. Double click on the “Tempest” desktop shortcut to start
gmax
tempest
i. Option: Double click on the “Tempest” shortcut from within the
gmax\gamepacks\tempest\ directory
ii.
gmax
tempest
requires the user to set the paths to Quake III Arena
and the Quake III Arena\Tools directories. Enter this information
in the
gmax
tempest
preferences window that appears upon the
first run of
gmax
tempest
1. NOTE: The
gmax
tempest
preference window can be
accessed via the menu bar under Customize
Preferences…
8. Verify that the paths set above are correct by opening the
gmax
tempest
Shader
Nav
a. Click the Shader Nav button on the left side of the
gmax
tempest
toolbar
b. Select a category from the drop down list
tempest
i. Select “base_floor”
c. Thumbnails of Quake III Arena shaders should appear in the Shader Nav
9. Verify that
gmax tempest
levels can be compiled correctly. Test compile a
sample level
a. Select “Open…” from the
gmax
tempest
File menu
b. Open the “leveltest.gmax.” The level should load into gmax tempest, and
all shaders (textures) should be visible
i. This assumes that your
gmax
and Quake III Arena installations are
on the C: drive. If this file opens, but the shaders are not visible in
the viewports, copy the “leveltest.map” file found in the
gmax\gamepacks\tempest directory into the Quake III
Arena\baseq3\maps directory
ii. After copying “leveltest.map” into the Quake III
Arena\baseq3\maps directory, select “Open Map…” from the
gmax tempest
File menu. Navigate to the Quake III
Arena\baseq3\maps directory and select “leveltest.map.” This file
should import properly into gmax tempest
c. After the file opens, click the Compile button on the left side of the
gmax
tempest
toolbar
d. Select “Quick Compile”
e. Name the file “mymap” or optionally “mymap.map”
10. After the level has compiled, run Quake III Arena and load your compiled
leveltest file
a. Go to the Quake III Arena console
i. Do this by pressing the “~” key (to left of the number “1”)
b. Type “sv_pure 0”
c. Type “map mymap”
Play your new level
gmax
tempest
Configuration Checklist
Unzip pak0.pk3 file
Install QERadiant
Install, run, and register
gmax
Install
gmax
tempest
game pack
Copy gmax\gamepacks\tempest\textures\
common
directory into Quake III
Arena\baseq3\textures directory
Copy the gmax\gamepacks\tempest\
leveltest.map
file into Quake III
Arena\baseq3\maps directory
Set paths to Quake III Arena (Customize
gmax
Preferences…)
Load and compile leveltest.gmax file
Play your new level
Full install of Quake III Arena from id Software, Inc.
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